Autodesk 3DS Max 2008 Full
Highlights
Achieve stunning results in less time with Autodesk® 3ds Max® software. 3ds Max 2008 dramatically improves
your productivity by streamlining the process of working with complex scenes. This is achieved through
significant performance improvements—in areas such as viewport interaction, interactive transform and material
assignment—as well as through the addition of new, artist-friendly UI and scene management features.
The release also marks the launch of Review, a toolset that delivers interactive previewing of shadows, the 3ds
Max sun/sky system, and Architectural and Design material settings.
In addition, 3ds Max 2008 delivers enhanced support for complex pipelines and workflows—a new, integrated
MAXScript ProEditor makes extending and customizing 3ds Max easier than ever. Plus, enhanced DWG™ file-linking
and data support strengthen interoperability with applications such as AutoCAD® 2008, AutoCAD® Architecture 2008,
and Revit® Architecture 2008 software products. Finally, the release contains numerous Biped improvements, including
new ways of layering character motion and exporting it to game engines, as well as tools that give animators new
levels of flexibility with regards to their Biped rigs.
Key New Features and Enhancements
Accelerated Performance
The integration of new technology into the software’s Adaptive Degradation System improves interactive performance by
automatically simplifying scene display to meet a user-defined target frame rate. You control how 3ds Max adjusts scene
display—whether the smallest objects are hidden, or distant objects have less detail, etc.—and 3ds Max calculates how
best to achieve it. When combined with the new Direct3D® mesh caching that groups objects by materials, the result is
that tens of thousands of objects can be just as interactive as ten objects. In addition, loading, arrays, Autodesk® FBX®
and OBJ export, and other areas of the software perform significantly faster.
Scene Explorer Scene Management
3ds Max 2008 delivers Scene Explorer, a robust new tool that provides you with a hierarchical view of scene data and fast
scene analysis, along with editing tools that facilitate working with even the most complex, object-heavy scenes. Scene
Explorer gives you the ability to sort, filter, and search a scene by any object type or property (including metadata),
with stackable filtering, sorting, and searching criteria. This new tool also enables you to save and store multiple Explorer
instances and to link, unlink, rename, hide, freeze, and delete objects, regardless of what objects are currently selected in
the scene. You can also configure columns to display and edit any object property, and because this feature is scriptable and
SDK extendable, you can use callbacks to add custom column definitions.
Review
This powerful new toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly.
This means you can now quickly hone in on your desired look without waiting for a software render—perfect for over-the-shoulder
client/boss feedback sessions and other iterative workflows. Based on the latest game engine technology, Review delivers
interactive viewport previews of shadows (including self-shadowing and up to 64 lights simultaneously), the 3ds Max sun/sky
system, and mental ray® Architectural and Design material settings.
MAXScript ProEditor
3ds Max 2008 marks the debut of the new MAXScript ProEditor. This intuitive new interface for working with MAXScript includes
multilevel undo functionality; fast, high-quality code colorization; rapid opening of large documents; line number display;
regular expressions in search/replace; folding of sections of the script; support for user customization; and many other features.
Enhanced DWG Import
3ds Max 2008 delivers faster, more accurate importing of DWG™ files. Significantly improved memory management enables you to
import large, complex scenes with multiple objects in considerably less time. Improved support for material assignment and
naming, solid object import, and normals management facilitate working with software products such as Revit Architecture 2008.
Plus, a new Select Similar feature identifies all objects in an imported DWG scene that contain characteristics similar to those
of a selected object. This capability lets you select and edit multiple imported objects simultaneously—dramatically streamlining
DWG-based workflows.
Artist-Friendly Modeling Options
3ds Max 2008 gives you a more streamlined, artist-friendly modeling workflow through a collection of hands-on modeling options
that let you focus more on the creative process. These options include selection previewing and the ability to have existing
modeling hotkeys and pivots become temporary overrides.
Biped Enhancements
This latest release provides you with new levels of flexibility with regard to your Biped rigs. A new Xtras tool lets you create
and animate extraneous Biped features anywhere on your rig (for example, wings or additional facial bones) and save them as BIP
files. These files are supported in Mixer and Motion Flow, as well as in Layers, where new layering functionality enables BIP
files to be saved as offsets from each layer to isolate character motion. As a result, each layer can be saved as its own asset
for export into a game.
Expanded Platform Support
3ds Max 2008 is the first full release of the software officially compatible with Microsoft® Windows Vista™ 32-bit and 64-bit
operating systems and the Microsoft DirectX® 10 platform.
System Requirements
Software
The 32-bit version of Autodesk® 3ds Max® 2008 software is supported on any of the following operating systems:
Microsoft® Windows Vista™
Microsoft® Windows® XP Professional (SP2 or higher)
The 64-bit version of 3ds Max 2008 software is supported on any of the following operating systems:
Microsoft Windows Vista
Microsoft Windows XP Professional x64
3ds Max 2008 software requires the following browser:
Microsoft® Internet Explorer® 6 or higher
3ds Max 2008 software requires the following supplemental software:
DirectX® 9.0c* (required), OpenGL® (optional)
* Some features of 3ds Max 2008 are only enabled when used with graphics hardware that supports Shader Model 3.0
(Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader
Model 3.0. For further details, see the Features vs. Graphics Hardware Compatibility Matrix.
Hardware
At a minimum, 3ds Max 2008 32-bit software requires a system with:
Intel® Pentium® IV or AMD Athlon® XP or higher processor
512 MB RAM (1 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL and Direct3D supported
Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse®)
DVD-ROM drive
Note: Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported.
At a minimum, 3ds Max 2008 64-bit software requires a system with:
Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor
1 GB RAM (4 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL and Direct3D supported
Microsoft Windows-compliant pointing device (optimized IntelliMouse)
DVD-ROM drive
Read the Install notes and Licence.txt" before install.
File Size: 173 MB
Code:
http://rapidshare.com/files/86094807/3DSMax08.part1.rar
http://rapidshare.com/files/86082633/3DSMax08.part2.rar